Hello!
Some close up shots of the work I did for the Stylized Pirates cove project.
Assets were modelled in Blender, textured in Painter using custom generator and filters from Designer. I took some liberties from the so called "PBR workflow" to give it the style a unique flavor. (Normal/Roughness paint strokes,painted shadows/highlights,fresnel metallic)
Everything was rendered inside Unreal Engine 5.