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Treasure Coins - Breakdown

Hello !
Some more shots of the assets I created for the stylized pirates cove
Everything was rendered inside Unreal Engine 5.

Choose de colors of the different gems- It is using the ID Texture as mask.

Choose de colors of the different gems- It is using the ID Texture as mask.

Textures inputs- Second AO For specific asset that needs it (GemsBag)

Textures inputs- Second AO For specific asset that needs it (GemsBag)

Parallax effect to fake translucency + Fresnel Cubemap and Raytrace emissive intensity

Parallax effect to fake translucency + Fresnel Cubemap and Raytrace emissive intensity

Add the possibility to have random color (per gem) based on an object Vertex Color (Gold/Gems Piles).

Add the possibility to have random color (per gem) based on an object Vertex Color (Gold/Gems Piles).

Simple Coin Material That adds fresnel highlighs on the side of the coin in the shadows area.

Simple Coin Material That adds fresnel highlighs on the side of the coin in the shadows area.

Demonstration