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UE4 - Camp in the woods

A camp has been set. At dawn, when the fierce beasts hide our adventurers will resume their path. But for now rest they shall.

The scene is rendered using UE4 raytracing.
Textures and materials (as well as stones and grass) comes from Quixel megascan library. The remaining assets were done in Blender-Substance Painter.

Enjoy!